With Kojima's next game rumored to be on Xbox, the studio will be catering to a new audience, and as such, should make this game more inclusive structure-wise. However, Death Stranding had the advantage of shipping to a platform that has been home to Kojima Productions' games since the beginning, and as a result it managed to generate enough revenue to cover the game's development cost and secure funding for the next project. Death Stranding - in several ways - is a vastly different experience from Kojima's Metal Gear games, and it's no surprise that people who were expecting it to be similar were disappointed.ĭeath Stranding's exclusive nature and not adhering to a broader audience had implications, as the game ended up performing underwhelmingly compared to Sony's first-party games like God of War (2018) and Marvel's Spider-Man. While the core gameplay loop was fun and engaging, many mocked it for being a " walking simulator," thus limiting it from being accessible to a wide array of players. Death Stranding was a fresh, ambitious project from Kojima Productions that stood out for its unique gameplay mechanics and asynchronous multiplayer component.
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